Bloodborne on PSX is almost a reality! Here is the surprising demake of a fan
Can’t wait to get your hands on Bloodborne’s hypothetical PS5 sequel or remake? For now, settle for the Lilymeister demake!
Although many fans of Bloodborne are eagerly awaiting the announcement of a sequel, or at least a remastered version for PlayStation 5, the souls-like dark fantasy developed by FromSoftware returns to be talked about thanks to a port on PSX made by Lilymeister. The girl in question has literally disassembled the game code to create an old gen version of the highly acclaimed work of the Japanese software house, documenting its progress on social media.
In the posts, which you can easily retrieve at the bottom of the article, the developer Lilith Walther describes step by step the techniques used to transform a high resolution title into a low polygon demake, allowing a modern day game to run with 20-year-old technology. Nicknamed “Bloodborne PSX“, The version developed by Walther was created using the Unreal Engine as a graphic engine. Despite we are faced with 32-bit graphics, the famous character of the hunter is widely recognizable, not only thanks to his features (which have remained unchanged), but also thanks to the presence of the inevitable double equipment (firearm and melee ).
Lilymeister decided to take care of the project down to the smallest detail, introducing in the demake, in addition to the loading screen, visual effects (blood splatters) and various levels, one of the most important elements of the game, namely the animation of death. At the moment the project is not yet completed and the developer plans to add a save and load system as well. Furthermore, from the clips released by Walther we can see how the hunter’s attacks no longer lead to the immediate death of enemies, but inflict a certain amount of damage, and the possibility of healing from the hits suffered has also been introduced.
At the moment we don’t know what this version is for PSX from Bloodborne will ever see the light of day, and if we ever see a sequel or even a remastered game on the PlayStation 5, as FromSoftware is heavily involved in the development of Elden Ringbut surely the fans have given yet another show of affection towards the much appreciated souls-like dark fantasy of the Japanese development team.
For todays Bloodborne PSX Dev thread we’re starting with further polish on the visceral attacks. Made the animation a little more punchy and also made visceral attacks survivable (before they were a guaranteed death. Now they do a set amount of damage) 🧵 pic.twitter.com/B9wbBDW09e
— 🪄💫 Lilith.zip📁🏳️⚧️ (ps1 goth girl) BLM ACAB (@b0tster) January 15, 2021