Taiko no Tatsujin: Drum ‘n’ Fun – Rhythm game review for Nintendo Switch
Rhythm music has always had a certain influence towards me: either for the ever higher challenge, or for the combination of music and skill, …
Rhythm music has always had a certain influence towards me: either for the ever higher challenge, or for the combination of music and skill, games like Guitar Hero and Rock Band are truly an excellent pastime both alone and in company. Among all these titles, however, the idea of drumming has always been a passion for lovers of the genre: think about the introduction of drums in the games mentioned above, or Donkey Konga’s bongos. Among all, it stands out for its notoriety in Japan (inversely proportional to that in Europe) Taiko no Tatsujinwhich finally arrives in Italy with the Drum ‘n’ Fun edition.
The game mechanics are as simple as they are difficult. On the screen, notes will scroll horizontally to be followed and reproduced using the method of commands chosen: the Don sound, or the hit of the full drum, and the Kat, a side hit to the drum, will be the only two notes available in the game, making Taiko no Tatsujin virtually accessible to all. The problem will be in the combination of these shots, to be carried out at impressive speeds. To do so, you can take advantage of the touchscreen, the keys, the movements of the Joy-Con or the peripheral Hori dedicated (and bundled with the game). Unfortunately, at the moment the best way to play the title is precisely the dedicated tambourine, as the other input modes have pros and cons capable of making the gaming experience more or less frustrating. Despite this, beating in the air i Joy-Con it is fun at the right point and, above all, very easy to do.
The song park will move from J-Pop to classical music, passing through video game and anime themes, up to some tracks Vocaloid: special mention for the opening of Neon Genesis Evangelion, for Jump Super Star by Super Mario Odyssey and a Japanese version of the song from the cartoon Oceania. In short, the song park is not the largest (if you come from games like Rock Band 4), but it will still be able to give you hours of carefree fun: some DLC is already present – even if future contents would be very welcome – and some original songs you can unlock them only by playing.
The game difficulty will be adjustable on four different levels, classified by stars, which will give a yardstick to understand which song to perform without being hit by the frustration of failing. To help (and add particular conditions), you can choose in addition to Don-Chan other characters too, including Nintendo stars like Kirby or Inkling, each with different abilities capable of helping the game in different ways.
Not just songs
In the game, the challenge on the songs present can be extended to another player, thus allowing drum-beating challenges (be it virtual or physical). There party mode instead it will exploit the title in a different way: by removing the game tracks, this type of gameplay will allow clashes with 4 players, requiring you to play sounds after listening to them. So, no notes, but small sounds (increasingly difficult) to be replicated by playing no longer on the images on the screen, but on the ear and the rhythm. If this may seem out of tune with the rest, in reality it is what makes Taiko no Tatsujin a game worth buying: in addition to the classic challenge to reproduce certain songs, in this way you can challenge yourself on pure skill.
In short, the right support could undoubtedly make the game a valid element for the Nintendo Switch title park, opening the door to future rhythm game: for now this Taiko no Tatsujin, in its Nintendian iteration, is the most versatile version – thanks to the presence of practically all types of controls, from the closest to the arcade version to the most comfortable – but at the same time easier: the challenge in fact it is definitely dedicated to newbies, a completely coherent choice if we think that this Taiko no Tatsujin is the first to arrive in Europe.