5 mins read

Battle Souls, the review

Battle Souls catapults us into a disturbing fantasy scenario, a world abandoned by the gods and plunged into darkness, where men and villages are at the mercy of hordes of demonic creatures. A group of adventurers decides to go to the mountains, in search of a passage that could guarantee them access to new places, but the task is not the simplest: to reach their destination they must overcome four different scenarios, each characterized by winds missions gradually more complex, available in three levels of difficulty. New title for iOS and Android from the Spanish team Talesoft Studio, Battle Souls uses mechanisms RPG strategies and a turn-based combat system to put us face to face with different groups of enemies from time to time, during a fairly long but inevitably repetitive campaign.

The game clearly refers to the excellent Darkest Dungeon, but fails to capture its atmosphere or depth, greatly simplifying the gameplay and transforming the clashes into a simple exchange of blows between characters with different values ​​in terms of health, resistance and attack capacity. The strong point of the experience lies precisely in the large roster of warriors, archers, soldiers armed with cannons, thieves and wizards that can be summoned using the game’s valuable currency and inserted into the four slots that make up the team. Each of them boasts some peculiarities, for example area maneuvers that inflict damage on multiple targets or precision shots from a distance, the ability to heal companions or cast curses. In short, composing the strongest possible team represents the key to success, and it must be said that from this point of view the game has no problem releasing high-level units completely free of charge, asking in exchange for only a few seconds of patience at the end of each boss fight to watch short advertisements.

The main screen of Battle Souls interestingly contains the various sections that can be controlled between one mission and another: the portal for summoning which we have already mentioned, the management of the team (not always very clear when the characters begin to become many), the achievements available (in the form of tasks to be completed to obtain a reward) and naturally the list of missions, divided as mentioned between four different settings for a total of eighty stages, each available in three levels of difficulty. Going from the lowest to the highest level obviously translates into stronger and more resistant enemies, pitfalls that occur more frequently but also better rewards at the end.

The exploration of the stages occurs according to a style scheme dungeon two-dimensional, in which you have to move the “pawn” representing the team and face random events from square to square, for example suffering wounds due to an unexpected trap or finding yourself faced with the dilemma of looting a body or giving it a dignified burial. The encounters are therefore regulated by a random system, and when the team comes across a group of enemies the view takes on the characteristics of a Darkest Dungeon-style confrontation, with the fighters on one side and the other taking turns launching their attacks. own shots (from a list of three possible actions, at least initially) until the enemies are all eliminated.

The obstacle course continues until the last square, that of boss fight, where we will face even more formidable opponents and then return to base with the loot… or in a coffin. In reality, the mix of generous drops and low difficulty makes the first twenty missions of Battle Souls quite banal and in short, you have to wait a long time for the situation to become a little more lively, but the limitations of the gameplay and the consequent repetitiveness of the situations could make you let go early, despite the lack of constraints linked to the mechanisms freemium. The pixel art graphics are certainly fascinating, but very lacking in terms of animations, which are limited to just a few frames. Furthermore, the game is not optimized for the iPhone

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